This project is a part of my research on Crowds tools of Houdini. Here, a squad of soldiers patrolling an area, who later see a target and start running where some of them falling death on the attack towards enemy. The rifles have been added as a second layer on crowd setup. The switches between states are defined based on either location, time or duration of the state. Once a soldier being shot the state is being changed to ragdoll to simulate the dead body behaviour.
This project has been done using Houdini 18 with agents from Mixamo.